This is arguably most evident in the cleverly dubbed ‘Daily Grind’ component, which gives you one shot at attaining skateboarding stardom. Admittedly, it’s not the deepest system in the world, but it’s more than enough to get your heart pumping when you’re on a sizeable trick chain and need to land that last half-flip to hit the heights of Geoff Rowley at the turn of the century. Once you let the mechanics seep into your subconscious, though, it all becomes second nature, and you’ll soon be flipping out faster than an alcoholic with anger management issues. This simple addition adds a real deep layer of challenge to the action, and it can feel like you’re learning to walk at first. Grinds operate similarly, in that you’ll score a speed boost for playing dangerously and slamming the various rails and signposts the millisecond before your wooden ride comes into contact with it. The challenge adding twist, however, comes from the requirement to actually land these gravity defying flips, with a timely push of the X button maximising your rewards as your board kisses the floor. Many of these stunts are performed using hardware creaking quarter circles, though some of the more complex abilities augment shoulder button taps. You have a wide array of twists, turns, slides, and slumps to illustrate your abilities with, all of which are accessible from an onboard Tricktionary thicker than a skater’s phrasebook. This is perhaps best glimpsed in the ‘Spots’ mode, which presents you with a selection of killer kickflip canvases for you to paint with the bottom of your board. You’ll bail a lot as you make your way through the campaign, but rather than leave you smothered in Savlon, the release makes it a breeze for you to get back on your board.Įmploying the same kind of quick restart system also seen in Hotline Miami and Super Meat Boy, this otherwise easygoing indie affair has the power to consume entire Saturdays as you pursue that unattainable perfect score. The last environment – a bloomy mix of the Shibuya skyline and the cast of The Land Before Time – forces you to keep your wheels almost entirely off the ground, as it tosses in sharp neon spikes in order to impede your frontside spin skills. Of course, clearing a level isn’t always as straightforward as following the tablature for a Blink-182 track. Beat them all and you’ll unlock a pro stage, which boasts a second set of objectives to complete. ![]() These range from clearing specific tricks to collecting hidden items. Each world consists of five amateur levels with a roster of unique targets attached. ![]() ![]() Rather than ollie your way past pink-haired beaus in a cheap and cheerful supermarket’s car park, however, you’ll be grinding the gears of impatient helicopter pilots in a snowy military base and kicking it with the destructive workforce at a rusty junkyard. As such, your objective is easier than growing an emo fringe: chain tricks to score points and traverse increasingly inappropriate rail infested terrains. Shunning three-dimensional environments for subpar Super NES-esque sprites, it almost feels like a combination of endless runner Canabalt and the video for that one popular Sum 41 song. While the inspirations are evident, this handheld high five-‘em-up pushes away from the staples that made Tony Hawk a smash in its pre-plastic peripheral days. ![]() The big question is: does it have enough slick tricks for a hit, or should it quite simply (pop) shove-it? British indie Roll7’s hoping to turn back the clocks with its PlayStation Vita exclusive OlliOlli, though, aiming to transport you to a time when undersized jeans could pass as totally bogus shorts. Now a pastime for Hanson imitating teenage misfits, the days of earnestly discussing kickflips over a curry in the office canteen have long faded. Once at the apex of industry excitement, the extreme sports genre’s popularity has faded faster than the artwork on an abused skateboard.
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